ops_set_program (builder, &self->outset_shadow_program);
ops_set_texture (builder, blurred_texture_id);
op.op = OP_CHANGE_OUTSET_SHADOW;
- {
- GskRoundedRect offset_outline = *outline;
-
- graphene_matrix_transform_bounds (&builder->current_modelview, &outline->bounds, &offset_outline.bounds);
-
- rounded_rect_to_floats (self, builder,
- /*outline,*/
- &offset_outline,
- op.outset_shadow.outline,
- op.outset_shadow.corner_widths,
- op.outset_shadow.corner_heights);
- }
+ rounded_rect_to_floats (self, builder,
+ outline,
+ op.outset_shadow.outline,
+ op.outset_shadow.corner_widths,
+ op.outset_shadow.corner_heights);
ops_add (builder, &op);
/* We use the one outset shadow op from above to draw all 8 sides/corners. */